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Deepling Guard

  • Creature
  • Amphibians
  • Bestiary: Medium
  • Occurrence: Common
  • Since version 9.40

Elemental resistances

  • Physical100% · Normal
  • Earth110% · Takes +10%
  • Fire0% · Immune
  • Energy110% · Takes +10%
  • Ice0% · Immune
  • Holy100% · Normal
  • Death90% · Resists 10%
  • Life drain100% · Normal
  • Drowning0% · Immune

Percentage of damage the creature takes from each element (100% = normal). Bars to the right: takes more damage (good for attacking); to the left: resists.

Properties

Speed135
Runs at20 HP
SummonableNo
ConvincibleNo
ParalysableYes
Sees invisibleYes
PushableNo
Pushes objectsYes
Illusionable (creature illusion)No
Avoids fieldsenergy, earth
Walks through fieldsfire

Abilities

  • Melee: 0-400
  • Axe Throw: 0-200 (physical)
  • Spear: 0-150+ (physical)
  • Heals

Maximum damage per turn: physical 750.

Where to find

Locations with a link have a page in the Places module.

See in Killed Monsters →

Loot (15)

ItemAmountRarity
Gold Coin2-180Always
Platinum Coin1-2Common
Great Mana Potion1-3Uncommon
Great Health Potion1-3Uncommon
Eye of a Deepling1Uncommon
Deepling Guard Belt Buckle1Uncommon
Deepling Breaktime Snack1Uncommon
Deepling Claw1Uncommon
Small Sapphire1-3Semi-rare
Heavy Trident1Semi-rare
Guardian Axe1Rare
Deepling Squelcher1Rare
Ornate Crossbow1Very rare
Deepling Backpack1Very rare
Foxtail1Very rare

Source: Deepling Guard — TibiaWiki, edited on 06/25/2026. CC BY-SA license; content adapted.