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Deepling Guard
- Creature
- Amphibians
- Bestiary: Medium
- Occurrence: Common
- Since version 9.40
Elemental resistances
- Physical100% · Normal
- Earth110% · Takes +10%
- Fire0% · Immune
- Energy110% · Takes +10%
- Ice0% · Immune
- Holy100% · Normal
- Death90% · Resists 10%
- Life drain100% · Normal
- Drowning0% · Immune
Percentage of damage the creature takes from each element (100% = normal). Bars to the right: takes more damage (good for attacking); to the left: resists.
Properties
| Speed | 135 |
|---|---|
| Runs at | 20 HP |
| Summonable | No |
| Convincible | No |
| Paralysable | Yes |
| Sees invisible | Yes |
| Pushable | No |
| Pushes objects | Yes |
| Illusionable (creature illusion) | No |
| Avoids fields | energy, earth |
| Walks through fields | fire |
Abilities
- Melee: 0-400
- Axe Throw: 0-200 (physical)
- Spear: 0-150+ (physical)
- Heals
Maximum damage per turn: physical 750.
Where to find
Locations with a link have a page in the Places module.
See in Killed Monsters →Loot (15)
| Item | Amount | Rarity |
|---|---|---|
| Gold Coin | 2-180 | Always |
| Platinum Coin | 1-2 | Common |
| Great Mana Potion | 1-3 | Uncommon |
| Great Health Potion | 1-3 | Uncommon |
| Eye of a Deepling | 1 | Uncommon |
| Deepling Guard Belt Buckle | 1 | Uncommon |
| Deepling Breaktime Snack | 1 | Uncommon |
| Deepling Claw | 1 | Uncommon |
| Small Sapphire | 1-3 | Semi-rare |
| Heavy Trident | 1 | Semi-rare |
| Guardian Axe | 1 | Rare |
| Deepling Squelcher | 1 | Rare |
| Ornate Crossbow | 1 | Very rare |
| Deepling Backpack | 1 | Very rare |
| Foxtail | 1 | Very rare |
Source: Deepling Guard — TibiaWiki, edited on 06/25/2026. CC BY-SA license; content adapted.